D. A. Terre
Interactive developer | Game designer

Human Sound Objects

Human Sound Objects is an interactive space in which every participant becomes a sonic object in an evolving visual soundscape. The installation responds to the position and movement in the room. As the number of participants grows, so too do the relationships between their sounds and forms.

Built with openFrameworks, TSPS, Kinect, Unity, Max/MSP and Ableton Live.

This version was commissioned by the Herlzliya Museum of Comtemporary Art and displayed at the Real Time group exhibition in January 2016.

Client

Independent production

Date

2016

Credits

  • Sound design and programming by Giori Politi
  • Animation and programming by D. A. Terre
  • Design by Eran Hilleli

Tags

interactive design, coding, unity, openFrameworks, kinect