D. A. Terre
Interaction designer | Experience engineer

Human Sound Objects

Human Sound Objects is an interactive space in which every participant becomes a sonic object in an evolving visual soundscape. The installation responds to the position and movement in the room. As the number of participants grows, so too do the relationships between their sounds and forms.

Built with openFrameworks, TSPS, Kinect, Unity, Max/MSP and Ableton Live.

This version was commissioned by the Herzliya Museum of Contemporary Art and displayed at the Real Time group exhibition in January 2016.

Client

Independent production

Date

2016

Credits

  • Interactive sound design by Giori Politi
  • Animation and programming by D. A. Terre
  • Design by Eran Hilleli

Tags

interaction design, coding, unity, openFrameworks, kinect
Participant doing a hand gesture to speed up the whirlpool
Participant sprawling on the floor to create multiple tones
Two participants standing in the whirlpool