D. A. Terre
Interaction designer | Experience engineer

Design spread of pegs and other interactive elements in the game

Pon

A casual mobile game and meditative experience about motion, touch and harmony, co-created with acclaimed animation director Eran Hilleli.

Swipe the ball from peg to peg to complete each level. Flow onto the next. Repeat.

Built in Unity with procedural geometry and a custom level-loading mechanism designed to keep the game constantly flowing at a regular heartbeat.

Client

Independent production

Date

2016 (unreleased)

Credits

  • Created by Eran Hilleli & D. A. Terre
  • Sound design by Giori Politi

Tags

game design, level design, animation, coding, unity