D. A. Terre
Interaction designer | Experience engineer

Design spread of pegs and other interactive elements in the game

Pon

A casual mobile game and meditative experience about shape, touch and harmony.

Swipe the ball from peg to peg to complete each level. Flow onto the next. Repeat.

Client

Independent production

Date

2016 (unreleased)

Credits

Tags

game design, level design, animation, coding, unity